RIFT team release a new list about the enhancement of Rogue abilities. Checking over all of these changes, you will find Rogue really elevate a lot in dps. However, how many dps have been increased on earth? We are looking forward to the test in a week in PTS.
Bladedancer
Blade Finesse: Functionality has been changed. It now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks with melee weapons.
Combat Expertise: Functionality has been changed. It now increases the Attack Power bonus of your Combo Point generating abilities by 5-25%. This bonus is applied only to attacks with melee weapons.
Combat Culmination: Functionality has been changed. Your Finishers cause Physical attacks to ignore 1-3% of your target's armor per Combo Point for 10 seconds.
Ranger
King of the Jungle: It now increases pet damage by 20%, up from 10%. For every point in the Ranger’s soul above 21, it increases pet damage by 6%, up from 3%.
Feral Aggression: Increases Crit Hit chance and also pet damage by 100% for 15 seconds. Cooldown is reduced from 2 mins to 1 min.
Pin Down: Cooldown is reduced from 3 mins to 1 min.
Diffuse: Cooldown is reduced from 3 mins to 1 min.
Assassin’s Poisons and Nightblade Weapon Enchantments
Assassin: The Attack Power contribution to the damage from poisons has been increased.
Assassin: Leeching Poison: The Attack Power contribution to the healing from Leeching Poison has been increased.
Nightblade: The Attack Power contribution to the damage from weapon enchantments has been increased.
These changes are not yet final and will be subjected to change based on feedback and parses.
Discussion(Rift Gold)
BD changes are interesting and might make 51 BD into a decent build. The big thing there is the armor piercing. It also gives an option to take BD as a supporting soul instead of for example MM since the bonuses are quite similar, however the BD bonuses are still significantly weaker for the first 15 points into the soul.
+5% damage, +25% AP and 25% armor piercing vs +25% AP contribution to builders and finishers (not poisons etc) and 15% armor piercing. It does however provide a gap closer and an interrupt but unless you really need those then it won't be that good of a choice. And like many others I'm still hoping to see deadly dance to proc from all BD finishers instead of just deadly strike.
Not really excited about the ranger changes. The problem with ranger is the lack of scaling with gear and these don't fix that at all. It just totally lacks all the nice +AP contribution perks that are pretty much required to push decent dps now.
Everyone know that Rogue pets deal about 150 DPS, cleric pets deal about 800 DPS and warrior pets about 400ish DPS. Buffing the pets DPS is needed, but this isn't enough, not even close. With so low DPS of pets, Crit Hit chance enhancement is really useless. Sometimes it seems when we use this it just kills our pet, and there important part of the tree. Even like when used it transfers to the pet, and it heals the pet for 100% of the damage the pet does for those seconds were diffused?
















